The Mog Blog



Square Enix CEO Comments on Final Fantasy XIV’s Flawed Release



Final Fantasy XIV LogoWe all know that Final Fantasy XIV had a flawed release back in 2010. With the horrid UI speed, terrible command lag, tons of bugs and other issues, Final Fantasy XIV has been panned by many and even completely forgotten. Yoichi Wada acknowledges this, stating that “The Final Fantasy Brand has been greatly damaged” by Final Fantasy XIV.

Those are some very harsh words.

Throughout the year, Final Fantasy XIV has gone through several revamps and updates. The entire development team was reassigned and they have been trying their best efforts into bringing the game back to the standards that they wanted to do since the release of the game. Originally scheduled to be released on Playstation 3 earlier this year, Final Fantasy XIV was simply not ready to be released in the form that it was in. Square Enix even completely dropped the subscription payments since they feel that the customers should not be paying for what they deem as an inferior product.

Of course, worries stemmed across the board when Dragon Quest X was stated to be online only. When asked if the Dragon Quest series will be all online at this point, he stated that the games will come in different varieties with online and offline.

Nothing to worry about for you Dragon Quest fans. As for Final Fantasy, XIV did take a big hit and left a sour taste in a lot of people’s mouths. Will people be willing to come back to Final Fantasy XIV? Personally, I’ve logged a few hours in myself but it remains to be seen if the game will go from “unplayable” to “amazing.” That’s the huge problem: “playable” is not acceptable any more. Final Fantasy XIV is in a playable form but it will need to go leaps and bounds before it will be amazing and people will start paying attention to it again.

[Source: Andriasang]

Author: MogKnight

Hanh "MogKnight" Nguyen does Editor-in-Chiefish things for The Mog Blog. Forever on a mission to find a Game Boy Micro for less than $60 dollars, Mog spends the rest of his time stuck in Bullet Hell. You can contact Mog via email, Twitter, or Google


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  • Mandze

    Personally, I’m willing to play some pretty crappy games. The problem with 14 when I tried it was that it wasn’t just a pretty crappy game; it was a pretty crappy *MMO*. Given that time sink is the survival strategy for an MMO, it sure as hell better be a good game, or it’ll be bypassed for one of the many alternatives out there where time can be sunk more pleasantly.

    • Anonymous

      I totally understand how you feel. I went into XIV (played beta) thinking it was going to be more like an updated XI. I enjoyed XI a great deal, especially the Chain’s of Promathia missions as well as Aht Urghan stuff. XIV was neither good with the storytelling and came off more like a single player adventure you had to play monthly for because they forgot to implement simple ways to party with players. Seriously, how do you forget that you’re making an MMO and skim on the party features?

      Either way, from the updates they are to be receiving, it may turn around since they removed the dumb limitations and are going to implement a true job system. They are also revamping player leveling in general so at least that side will be more like what people were expecting. I guess overall it just didn’t help that it turned into something that people didn’t expect and even more with the missing features.

    • http://www.themogblog.com MogKnight

      That’s the thing that irks me too: It’s not that it’s just a “bad” game but it’s also an MMORPG that is going to require some sort of time investment to a much higher degree than any genre out there.

      Granted, I’ve spent some time playing FFXIV and while it’s still not my cup of tea (and probably never will at this point, I just don’t have the patience for these types of MMOs any more), I can see the improvements. I still feel it will need a lot more than that, however.

      • Maserbeam

        You should try the Barrel Throwing Simulator, Vindictus. >_>